Gamer's Can Enjoy Tempest At The Casino - Atari Edge



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Saturday, October 5, 2019

Gamer's Can Enjoy Tempest At The Casino

In our third article covering Next Gaming's re-design of iconic games from Atari's classic games catalog, we take a look at the revolutionary game Tempest. Designed and programmed by Dave Theurer, who also developed another Atari classic Missile Command, was released in October 1981, and was one of the first games to take advantage of Atari's Color-QuadraScan vector display technology. Another feature that is standard in modern games, but Tempest was the first to implement is the ability to choose the starting level of the game play. The level design of Tempest was advanced for the time, and as other releases of the game have been designed for multiple console, the game has aged well over the years, including the most recent gaming console version released for the Xbox and Playstation consoles.

This three-dimensional shooter game from Atari has been re-imagined by Next Gaming for the casino gaming floor.  As in the re-imagining of gaming that was present in the original release of Tempest in 1981, players will start by selecting their level of difficulty from easy, normal or hard.  The player’s mission is to survive as long as possible and score as many points as possible by clearing the screen of enemies that have appeared in the multiple playing fields.  Rapid-fire down the tunnels, use warp power ups and destroy the enemies to advance through the next levels.  Tempest gives gamer's the same traditional slot performance as with Asteroids and Missile Command while still bringing back the competitiveness of the arcade experience that gamer's have loved from Atari since the beginning of gaming history. For the competitive players, not only can you win big on the casino floor, but you can post your initials on the Leader Board for bragging rights among the casino visitors.

You can find out more about Next Gaming Here...